// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: V Platform Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 52 : TYPE_VPLATFORM

// Function declarations
reserve function VPlatform_DebugDraw
reserve function VPlatform_DebugSpawn

// Static Values

// Tables

function VPlatform_DebugDraw
	DrawSprite(0)
end function


function VPlatform_DebugSpawn
	CreateTempObject(TypeName[V Platform], object.direction, object.xpos, object.ypos)
end function


event ObjectMain
	switch object.propertyValue
	case 0
		object.angle = SYZSetup_value29
		object.angle *= 512
		object.angle /= 356
		break
	case 1
		object.angle = SYZSetup_value29
		object.angle *= 512
		object.angle /= 356
		object.angle += 256
		break
	case 2
		object.angle = oscillation
		object.angle <<= 1
		break
	case 3
		object.angle = oscillation
		object.angle <<= 1
		object.angle += 256
		break
	end switch
	Sin(object.value2, object.angle)
	object.value2 *= 0x1800
	object.value2 += object.ypos
	object.value2 &= -0x10000
	object.value2 -= object.value1
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		temp0 = object.ypos
		object.ypos = object.value1
		BoxCollisionTest(C_PLATFORM, object.entityPos, -32, -8, 32, 12, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		if checkResult == 1
			object[currentPlayer].ypos += object.value2
		end if
		object.ypos = temp0
	next
end event


event ObjectDraw
	Sin(object.value1, object.angle)
	object.value1 *= 0x1800
	object.value1 += object.ypos
	object.value1 &= -0x10000
	DrawSpriteXY(0, object.xpos, object.value1)
end event


event ObjectStartup
	LoadSpriteSheet("SYZ/Objects.gif")
	SpriteFrame(-32, -10, 64, 32, 119, 1)
	SetTableValue(TypeName[V Platform], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(VPlatform_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(VPlatform_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
