// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Push Out Block Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 68 : TYPE_PUSHOUTBLOCK


// Static Values

// Tables

event ObjectMain
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		if object[currentPlayer].state != PlayerObject_KnuxLedgePullUp
			BoxCollisionTest(C_TOUCH, object.entityPos, -16, -12, 16, 12, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				if object[currentPlayer].xpos > object.xpos
					object[currentPlayer].ixpos = object[currentPlayer].collisionLeft
					FlipSign(object[currentPlayer].xpos)
					object[currentPlayer].xpos += 0x100000
					object[currentPlayer].xpos += object.xpos
					if object[currentPlayer].xvel < 0
						object[currentPlayer].pushing = 2
						object[currentPlayer].xvel = 0
						object[currentPlayer].speed = 0
					end if
				else
					object[currentPlayer].ixpos = object[currentPlayer].collisionRight
					FlipSign(object[currentPlayer].xpos)
					object[currentPlayer].xpos -= 0x100000
					object[currentPlayer].xpos += object.xpos
					if object[currentPlayer].xvel > 0
						object[currentPlayer].pushing = 2
						object[currentPlayer].xvel = 0
						object[currentPlayer].speed = 0
					end if
				end if
			end if
		end if
	next
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
