// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Solid Block Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 48 : TYPE_SOLIDBLOCK

// Function declarations
reserve function SolidBlock_DebugDraw
reserve function SolidBlock_DebugSpawn

// Static Values

// Tables

function SolidBlock_DebugDraw
	DrawSprite(0)
end function


function SolidBlock_DebugSpawn
	CreateTempObject(TypeName[Solid Block], 0, object.xpos, object.ypos)
end function


event ObjectMain
	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_BOX, object.entityPos, -16, -16, 16, 16, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
	next
end event


event ObjectDraw
	DrawSprite(0)
end event


event ObjectStartup
	LoadSpriteSheet("SYZ/Objects.gif")
	SpriteFrame(-16, -16, 32, 32, 119, 34)
	SetTableValue(TypeName[Solid Block], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(SolidBlock_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(SolidBlock_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
