// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Touch Block Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 69 : TYPE_TOUCHBLOCK

// Function declarations
reserve function TouchBlock_DebugDraw
reserve function TouchBlock_DebugSpawn

// Static Values

// Tables

function TouchBlock_DebugDraw
	DrawSprite(0)
end function


function TouchBlock_DebugSpawn
	CreateTempObject(TypeName[Touch Block], 0, object.xpos, object.ypos)
	object[tempObjectPos].value3 = object.ypos
end function


event ObjectMain
	temp0 = object.ypos
	temp0 &= -0x10000
	switch object.state
	case 0
		break
	case 1
		object.ypos += object.yvel
		object.yvel += 0x800
		ObjectTileCollision(CSIDE_FLOOR, 0, 16, 0)
		if checkResult == 1
			object.state++
		end if
		if object.outOfBounds == 1
			object.ypos = object.value3
			object.yvel = 0
			object.value2 = 0
			object.state = 3
		end if
		break
	case 2
		if object.outOfBounds == 1
			object.ypos = object.value3
			object.yvel = 0
			object.value2 = 0
			object.state++
		end if
		break
	case 3
		if object.outOfBounds == 1
			object.state = 0
			object.priority = PRIORITY_ACTIVE_BOUNDS
		end if
		break
	end switch
	object.value1 = object.ypos
	object.value1 &= -0x10000
	object.value1 -= temp0
	object.value0 = 0
	if object.state < 3
		temp1 = object.ypos
		object.ypos = temp0
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			BoxCollisionTest(C_BOX, object.entityPos, -16, -16, 16, 16, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			switch checkResult
			case 1
				object[currentPlayer].ypos += object.value1
				break
			case 2
			case 3
				if object.state == 0
					object.state = 1
				end if
				break
			case 4
				if object[currentPlayer].gravity == GRAVITY_GROUND
					CallFunction(PlayerObject_Kill)
				end if
				break
			end switch
		next
		object.ypos = temp1
	end if
end event


event ObjectDraw
	if object.state < 3
		DrawSprite(0)
	end if
end event


event ObjectStartup
	LoadSpriteSheet("LZ/Objects.gif")
	SpriteFrame(-16, -16, 32, 32, 84, 223)
	foreach (TypeName[Touch Block], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].value3 = object[arrayPos0].ypos
	next
	SetTableValue(TypeName[Touch Block], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(TouchBlock_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(TouchBlock_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
