// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Vanish Platform Object
// Script Author: Christan Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 63 : TYPE_VANISHPLATFORM

// Function declarations
reserve function VanishPlatform_DebugDraw
reserve function VanishPlatform_DebugSpawn

// Static Values
public value VanishPlatform_value35 = 0;

// Tables

function VanishPlatform_DebugDraw
	DrawSprite(3)
end function


function VanishPlatform_DebugSpawn
	CreateTempObject(TypeName[Vanish Platform], 0, object.xpos, object.ypos)
	object[tempObjectPos].priority = PRIORITY_XBOUNDS
	object[tempObjectPos].value1 = 127
	object[tempObjectPos].value0 = 127
	temp1 = object[0].value17
	temp1 -= VanishPlatform_value35
	temp1 <<= 4
	temp0 += 128
	temp1 *= temp0
	temp1 >>= 8
	object[tempObjectPos].value2 = temp1
	temp0--
	object[tempObjectPos].value3 = temp0
end function


event ObjectMain
	if object.state == 0
		temp0 = SBZSetup_value31
		temp0 -= object.value2
		temp0 &= object.value3
		if temp0 == 0
			object.state = 1
			object.priority = PRIORITY_ACTIVE
		end if
	end if
	if object.state != 0
		object.value0--
		if object.value0 < 0
			if object.animation == 0
				object.value0 = object.value1
			else
				object.value0 = 127
			end if
			object.animation ^= 1
		end if
		if object.animation == 0
			if object.frame < 3
				object.animationTimer++
				if object.animationTimer == 8
					object.animationTimer = 0
					object.frame++
				end if
			end if
		else
			if object.frame > 0
				object.animationTimer++
				if object.animationTimer == 8
					object.animationTimer = 0
					object.frame--
				end if
			end if
		end if
		GetBit(temp0, object.frame, 1)
		if temp0 != 0
			foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
				BoxCollisionTest(C_PLATFORM, object.entityPos, -16, -8, 16, 8, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			next
		end if
	end if
	temp0 = screen.cameraX
	temp0 -= object.ixpos
	Abs(temp0)
	temp0 -= 128
	if temp0 > screen.xcenter
		object.state = 0
		object.value0 = 127
		object.priority = PRIORITY_XBOUNDS
		object.animation = 0
		object.frame = 0
		object.animationTimer = 0
	end if
end event


event ObjectDraw
	DrawSprite(object.frame)
end event


event ObjectStartup
	LoadSpriteSheet("SBZ/Objects.gif")
	SpriteFrame(0, 0, 1, 1, 449, 198)
	SpriteFrame(-2, -8, 4, 32, 507, 231)
	SpriteFrame(-8, -8, 16, 32, 490, 231)
	SpriteFrame(-16, -8, 32, 32, 457, 231)
	foreach (TypeName[Vanish Platform], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].priority = PRIORITY_XBOUNDS
		temp0 = object[arrayPos0].propertyValue
		temp0 &= 15
		temp0++
		temp0 <<= 7
		object[arrayPos0].value1 = temp0
		object[arrayPos0].value1--
		object[arrayPos0].value0 = 127
		temp1 = object[arrayPos0].propertyValue
		temp1 &= 240
		temp0 += 128
		temp1 *= temp0
		temp1 >>= 8
		object[arrayPos0].value2 = temp1
		temp0--
		object[arrayPos0].value3 = temp0
	next
	temp0 = 0
	VanishPlatform_value35 = DebugMode_ObjCount
	while temp0 < 16
		SetTableValue(TypeName[Vanish Platform], DebugMode_ObjCount, DebugMode_TypesTable)
		SetTableValue(VanishPlatform_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
		SetTableValue(VanishPlatform_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
		DebugMode_ObjCount++
		temp0++
	loop
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
